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Wingspan game
Wingspan game






wingspan game

Similarly, Angela Chuang from Science described the engine building mechanisms as "compelling", and their resemblance to community ecology. The diverse interconnections of the bird abilities were commented on by Dan Kois from Slate, which stated that the birds were "knitted together into a web of complex, mutually beneficial relationships" as the game progresses. The strategic decisions for the game were also praised. Stuart West from Nature agreed, noting the replay value of each game due to the unique powers of the bird cards and bonus cards. The review also positively commented on the game's replayability as each bird card is unique. The game's action system was praised by Matt Thrower from IGN, who described it as "an excruciating balance between adding birds, feeding them and scoring points". Wingspan received widespread acclaim upon release. Kennerspiel des Jahres (Connoisseur-gamer game of the year) Awards and nominations Yearīoard Game of the Year, Artwork Presentation, Card Game, Family Game, Innovative, Solo Game, Strategy Game The game's artwork, which included 170 cards, was hand-drawn by Ana Maria, Martinez Jaramillo, Natalia Rojas, and Beth Sobel. Stegmaier also praised the engine building mechanism, describing that " key for me wasn’t the birds, but the satisfying feeling of collecting beautiful things". The game concept for Wingspan interested Jamey Stegmaier, president of Stonemaier Games, who stated that " something about birds that instantly captures a human desire to collect, sort, and admire". Louis which previously published Viticulture and Scythe. Hargrave pitched the concept for Wingspan to Stonemaier Games in 2016, a company from St.

wingspan game

The special powers afforded by the birds in the game closely resemble the unique characteristics of the actual birds documented by Hargrave's efforts, with statistics on the diet, habitat, status, and wingspan of birds sourced from the Cornell Lab of Ornithology, the IUCN Red List, and National Audubon Society. During her visits, she would create personal charts of the birds she observed there, with the size of the dataset reaching 596 rows by 100 columns. Hargrave stated that she selected the theme because "there were too many games about castles and space, and not enough games about things I'm interested in". The game was inspired by Hargrave's visits to Lake Artemesia near her home in Maryland. Wingspan was designed by Elizabeth Hargrave, a health consultant in Silver Spring, an amateur birder, and a former policy analyst for NORC at the University of Chicago. Birdfeeder dice tower, a component for Wingspan.Īt the end of the game, players score points for the birds on their board, objectives achieved during each round and throughout the game, eggs accumulated, food stored on cards, and cards stored under cards.








Wingspan game